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      Largest deepfake porn site shuts down forever

      news.movim.eu / ArsTechnica • 5 May

    The most popular online destination for deepfake porn shut down permanently this weekend, 404 Media reported .

    "Mr. Deepfakes" drew a swarm of toxic users who, researchers noted, were willing to pay as much as $1,500 for creators to use advanced face-swapping techniques to make celebrities or other targets appear in non-consensual pornographic videos. At its peak, researchers found that 43,000 videos were viewed more than 1.5 billion times on the platform. The videos were generated by nearly 4,000 creators, who profited from the unethical— and now illegal —sales.

    But as of this weekend, none of those videos are available to view, and the forums where requests were made for new videos went dark, 404 Media reported. According to a notice posted on the platform, the plug was pulled when "a critical service provider" terminated the service "permanently."

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      F1 in Miami: Like normal F1, but everyone wears pastels

      news.movim.eu / ArsTechnica • 5 May • 1 minute

    After a brief reprieve, Formula 1's teams were back at it this past weekend at the Miami Grand Prix. It was the first of three stops in the US and five in North America as F1 capitalizes on its current wave of popularity here. The sport evidently believes something is going right—it just announced a contract extension that will see the event remain on the calendar for another 16 years.

    The Miami race is among the latest of F1's new breed of Grands Prix. It was originally supposed to be more of a true street circuit like Baku or Singapore or Las Vegas, with a route that crossed over a bridge into South Beach. But the track is laid out around the various parking lots of Miami's Hard Rock Stadium, like a 21st-century version of the early '80s Caesars Palace Grands Prix or the now-defunct Sochi race that wound its way around Vladimir Putin's favorite sea-side theme park.

    Ticket prices appear to have come down a little now that the race is in its third year, but the "beach club" and Potemkin marina remain, even if they didn't look particularly busy on any of the overhead shots. Despite what looked like sparse attendance on Friday and Saturday, we're told that 275,000 people attended across the weekend.

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      On cusp of storm season, NOAA funding cuts put hurricane forecasting at risk

      news.movim.eu / ArsTechnica • 5 May

    The National Hurricane Center ’s forecasts in 2024 were its most accurate on record , from its one-day forecasts, as tropical cyclones neared the coast, to its forecasts five days into the future, when storms were only beginning to come together.

    Thanks to federally funded research, forecasts of tropical cyclone tracks today are up to 75% more accurate than they were in 1990. A National Hurricane Center forecast three days out today is about as accurate as a one-day forecast in 2002, giving people in the storm’s path more time to prepare and reducing the size of evacuations.

    Accuracy will be crucial again in 2025, as meteorologists predict another active Atlantic hurricane season , which runs from June 1 to Nov. 30.

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      SpaceX pushed “sniper” theory with the feds far more than is publicly known

      news.movim.eu / ArsTechnica • 5 May

    The rocket was there. And then it decidedly was not .

    Shortly after sunrise on a late summer morning nearly nine years ago at SpaceX's sole operational launch pad, engineers neared the end of a static fire test. These were still early days for their operation of a Falcon 9 rocket that used super-chilled liquid propellants, and engineers pressed to see how quickly they could complete fueling. This was because the liquid oxygen and kerosene fuel warmed quickly in Florida's sultry air, and cold propellants were essential to maximizing the rocket's performance.

    On this morning, September 1, 2016, everything proceeded more or less nominally up until eight minutes before the ignition of the rocket's nine Merlin engines. It was a stable point in the countdown, so no one expected what happened next.

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      The Last of Us takes Dina and Ellie on a tense, pictuesque Seattle getaway

      news.movim.eu / ArsTechnica • 5 May • 8 minutes

    New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars' Kyle Orland (who's played the games) and Andrew Cunningham (who hasn't) will be talking about them here after they air . While these recaps don't delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh.

    Kyle : We start this episode from the perspective of a band of highly armed FEDRA agents in 2018 Seattle, shooting the shit in a transport that somehow still has usable gasoline. Maybe it's just the political moment we're in, but I was not quite emotionally prepared for these militarized characters in my post-apocalyptic escape show to start casually using "voters" as an ironic signifier for regular people.

    "LOL, like we'd ever let them vote, amirite?"

    Andrew : We've spent so little time with FEDRA—the post-collapse remnant of what had once been the US government—since the very opening episodes of the show that you can forget exactly why nearly every other individual and organization in the show's world hates it and wants nothing to do with it. But here's a reminder for us: casual cruelty, performed by ignorant fascists.

    Of course as soon as you see and hear Jeffrey Wright, you know he's going to be A Guy (he's an HBO alum from Boardwalk Empire and Westworld , among many, many other film, TV, vocal, and stage performances). He just as casually betrays and blows up the transport full of jumped-up FEDRA jarheads, which is a clear prestige TV storytelling signifier. Here is a Man With A Code, but also a Man To Be Feared.

    Kyle : Yeah, Isaac's backstory was only broadly hinted at in the games, so getting to see this big "Who This Character Is" moment in the show was pretty effective.

    What I found less effective was Ellie playing a very able A-Ha cover when she discovers the abandoned guitar room. In the game it serves as a welcome change of pace from a lot of frenetic action, and a good excuse for an endearing guitar-playing mini-game. Here it felt like it just kind of dragged on, with a lot of awkward dwelling on close-ups of Dina's creepily enamored face.

    I'll.... be..... gone..... in a day or... twooooooooo. Credit: Warner Bros. Discovery

    Andrew : You know what, though, I do appreciate that the show at least made an effort to explain why this 30-year-old guitar was still in pristine condition. I don't instantly buy that the silica gel packets (which Ellie, wisely, does not eat) in the guitar case would have lasted for that long, but at least she didn't pull a mossy guitar straight off the wall and start tuning it up. Those strings are gonna corrode! That neck is gonna warp!

    I do also think the show (and the game, I guess, picking up your context clues) got away with picking one of the goofiest songs they possibly could that would still read as "soulful and emotionally resonant" when played solo on acoustic guitar. But I suppose that's always been the power of that particular instrument .

    Kyle : Both the game and the show have leaned heavily on the '80s nostalgia that Joel passed on to Ellie, and as a child of the '80s, I'll be damned if I said it doesn't work on me on that level.
    Andrew : It's also, for what it's worth, exactly what a beginner-to-intermediate guitar player is going to know how to do. If I find a guitar during an apocalypse, all people are going to be able to get out of me are mid-2000s radio singles with easy chord progressions. It's too bad that society didn't last long enough in this reality to produce "Boulevard of Broken Dreams."

    Kyle : Not to cut short "Guitar Talk," but the show cuts it off with a creepy scene of Isaac talking about high-end cookware to an initially unseen companion on the floor. The resulting scene of torture is, for my money, way worse than most anything we're exposed to in the games—and these are games that are not exactly squeamish about showing scenes of torture and extreme violence!

    Felt to me like they're taking advantage of HBO's reputation for graphic content just because they could, here...

    Andrew : Definitely gratuitous! But not totally without storytelling utility. I do think, if you're setting Isaac up to be a mid-season miniboss on the road to the Dramatic Confrontation with Abby, that you've got to make it especially clear that he is capable of really nasty things. Sure, killing a truckful of guys is ALSO bad, but they were guys that we as viewers are all supposed to hate. Torturing a defenseless man reinforces the perception of him as someone that Ellie and Dina do not want to meet, especially now that they've popped a couple of his guys.

    Because Ellie and Dina have unwittingly wandered into the middle of a Seattle civil war of sorts, between Isaac and his militarized WLF members and the face-cutting cultists we briefly met in the middle of last episode. And while the WLF types do seem to have the cult outgunned, we are told here that WLF members are slowly defecting to the cult (rather than the other way around).

    Welcome back to "Jeffrey Wright discusses cookware." I'm Jeffrey Wright. Today on program, we have a very special guest... Credit: Warner Bros. Discovery

    Kyle : I will say I appreciated the surprisingly cogent history of the "chicken and egg games" beef between the two factions, as discussed between torturer and torture victim. Definitely a memorable bit of world-building.

    But then we're quickly back to the kind of infected attack scene that now seems practically contractually obligated to happen at least once an episode. At this point, I think these kinds of massive setpiece zombie battles would work better as a light seasoning than a thick sauce that just gets dumped on us almost every week.

    Andrew : People in and from Seattle seem to have a unique gift for kicking up otherwise dormant swarms of infected! I know we'll get back to it eventually, but I was more intrigued by the first episode's reveal of more strategic infected that seemed to be retaining more of their human traits than I am by these screaming mindless hordes. Here, I think the tension is also ratcheted up artificially by Ellie's weird escape strategy, which is to lead the two of them through a series of dead ends and cul-de-sacs before finally, barely, getting away.

    But like you said, gotta have zombies on the zombie show! And it does finally make the "Dina finds out that Ellie is immune" shoe drop, though Dina doesn't seem ready to think through any of the other implications of that reveal just yet. She has her own stuff going on!

    Kyle : Yes, I've had to resist my inclination to do the remote equivalent of nudging you in the ribs to see if you had picked up on the potential "morning sickness" explanation of Dina's frequent vomiting (which was hidden decently amid the "vomiting because of seeing horrifying gore" explanation).

    Andrew : It does explain a couple of things! It does seem like a bit of a narrative shortcut to make Ellie extremely invested in Dina and whether she lives or dies, and given this show I am worried that this zygote is only going to be used to create more trauma for Ellie, rather than giving us a nuanced look at parenting during an apocalypse. But it is sweet to see how enthusiastically and immediately Ellie gets invested.

    A question for you, while spoiling as little as you can: Are we still mostly just adapting the game at this point? You'd mentioned getting more Isaac backstory (sometimes the show expands on backstories well and sometimes it doesn't ), and some things have happened a bit out of order. But my impression is that we haven't gotten a full departure a la the Nick Offerman episode from last season yet.

    How do we keep getting into these messes? Credit: Warner Bros. Discovery

    Kyle : At this point it's kind of like a jazz riff on what happens in the game, with some bits copied note for note, some remixed and thrown into entirely different temporal locations, and some fresh new improv thrown in for good measure.

    I'm definitely not a "the game is canon and you must interpret it literally" type of person, but the loose treatment is giving me a bit of whiplash. The reveal of Dina's pregnancy, for instance, is not greeted with nearly as much immediate joy in the games. That said, the moment of joy Ellie and Dina do share here feels transplanted (in tone if nothing else) from an earlier game scene that the show had mostly skipped thus far. It's like free association, man. Dig it!

    The show also spends an inordinate amount of time discussing how pregnancy tests work in the post-apocalypse, which for me pushed past world-building and into overexplaining. It's OK to just let stuff be sometimes, y'know?

    Andrew : It's jazz, man. It's about the zombies you don't kill.

    However it's been rearranged, I can still tell I'm watching a video game adaptation, because there are stealth kills and because important information is conveyed via messages and logos scrawled in blood on the walls. But I am still enjoying myself, and doing slightly less minute-to-minute missing of Joel than I did last episode. Slightly.

    The episode ends with Ellie and Dina hearing the name of someone who has the same name as someone who knew Abby over a WLF walkie-talkie they nabbed, which gives them their next objective marker for Abby Quest. But they've got to cross an active war zone to get where they're going (though I couldn't tell from that distance whether we're meant to be able to tell exactly who is fighting who at the moment). Guess I'll have to wait and see!

    Kyle : Personally, I'm hoping we see the moment where the newly out-and-proud bisexual Dina finally realizes "what's the deal with all the rainbows." Show your post-apocalyptic pride, girl!

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      Review: Thunderbolts* is a refreshing return to peak Marvel form

      news.movim.eu / ArsTechnica • 4 May

    It looks like Marvel has another critical and box office hit on its hands—and deservedly so—with Thunderbolts* , a follow-up of sorts to 2021's Black Widow and the final film in the MCU's Phase Five.

    Yes, the asterisk is part of the title. Yes, I found that choice inexplicable when it was first announced.  And yes, having seen the film, the asterisk makes perfect sense now as a well-timed joke. I won't spill the beans because that would spoil the fun. Instead, I'll simply say that Thunderbolts* is a refreshing return to peak Marvel form: well-paced, witty, and action-packed with enough heart to ensure you care about the characters.

    (Some spoilers below.)

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      Chips aren’t improving like they used to, and it’s killing game console price cuts

      news.movim.eu / ArsTechnica • 4 May • 1 minute

    For many, many years, I wouldn't get a new game console until a couple years after it launched. This was partly because I wanted any new console I bought to have a decent-sized library of things to play, and partly because it sometimes paid to sit back and see which console was going to "win" the generation in terms of first-party exclusives and third-party developer support.

    But mostly it was because, from the Atari VCS in the 70s all the way up through the PlayStation 4 and Xbox One generation in the 2010s, you could always count on game consoles getting cheaper as time went on. Those price reductions would often also come with internal tweaks and external redesigns—smaller or slimmer or otherwise improved versions of the console that made them superior to the originals (though you would occasionally lose a lesser-used feature or two along the way).

    But both of those things have mostly stopped. The last permanent price drop for a major home or portable console we could find came back in 2016, when the PS4 Slim launched and dropped the price of entry from $349 to $299 (this doesn't count the launch of new editions of consoles with reduced feature sets, like the New Nintendo 2DS in 2017 or $249 all-digital Xbox One in 2019). This generation, we've seen something that would have been unheard of a few years ago: price increases for consoles, including $50 extra for the new OLED edition of the Nintendo Switch in 2021, a $50 price hike for the slimmer disc-drive-less version of the PlayStation 5 in 2023, and $80 to $100 price hikes for the exact same unimproved versions of the Xbox Series S and X earlier this week.

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      A DOGE recruiter is staffing a project to deploy AI agents across the US government

      news.movim.eu / ArsTechnica • 4 May • 1 minute

    A young entrepreneur who was among the earliest known recruiters for Elon Musk’s so-called Department of Government Efficiency (DOGE) has a new, related gig—and he’s hiring. Anthony Jancso , cofounder of AcclerateX, a government tech startup, is looking for technologists to work on a project that aims to have artificial intelligence perform tasks that are currently the responsibility of tens of thousands of federal workers.

    Jancso, a former Palantir employee, wrote in a Slack with about 2000 Palantir alumni in it that he’s hiring for a “DOGE orthogonal project to design benchmarks and deploy AI agents across live workflows in federal agencies,” according to an April 21 post reviewed by WIRED. Agents are programs that can perform work autonomously.

    We’ve identified over 300 roles with almost full-process standardization, freeing up at least 70k FTEs for higher-impact work over the next year,” he continued, essentially claiming that tens of thousands of federal employees could see many aspects of their job automated and replaced by these AI agents. Workers for the project, he wrote, would be based on site in Washington, DC, and would not require a security clearance; it isn’t clear for whom they would work. Palantir did not respond to requests for comment.

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      In his first 100 days, Trump launched an “all-out assault” on the environment

      news.movim.eu / ArsTechnica • 3 May

    This article originally appeared on Inside Climate News , a nonprofit, non-partisan news organization that covers climate, energy, and the environment. Sign up for their newsletter here .

    One hundred days into the second Trump administration, many environmentalists’ worst fears about the new presidency have been realized—and surpassed.

    Facing a spate of orders, pronouncements, and actions that target America’s most cherished natural resources and most vulnerable communities, advocates fear the Trump agenda, unchecked, will set the country back decades.

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