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      Nintendo offers new Switch 2 details ahead of June 5 launch

      news.movim.eu / ArsTechnica • 2 April

    In a highly anticipated Nintendo Direct presentation this morning , the company revealed new information about the Nintendo Switch 2 hardware and software ahead of a newly announced June 5, 2025, release date.

    The presentation led off with an extended presentation of a new exclusive launch title, Mario Kart World , featuring 15 racers at once on "various regions across the globe" where "you can drive off the race track and go virtually anywhere" in a new "free roam" mode. Characters were shown doing jumps off of walls and wearing multiple different costumes.  A new level themed after the original Donkey Kong featured prominently, as did one reminiscent of the Hyrule Castle level of Super Smash Bros. You can also go on "scenic drives with friends" and take photos with them in a new photo mode.

    Certain original Switch games will be re-released in new "Switch 2" editions that add new features and improved visuals. In the Switch 2 edition of Mario Party Jamboree , for instance, players will be able to take part in mouse- and camera-controlled games. And Switch 2 Editions of the two Switch Zelda games will allow access to a new smartphone-powered note-taking feature.

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      2025 Audi RS e-tron GT: More range, more power, still drives like an Audi

      news.movim.eu / ArsTechnica • 2 April • 1 minute

    Audi provided flights from Washington to Las Vegas and accommodation so Ars could drive the RS e-tron GT. Ars does not accept paid editorial content.

    LAS VEGAS—Audi's sleek four-door electric sedan, the e-tron GT, has just received its midlife refresh. Usually, a midlife refresh is mostly cosmetic, intended to prevent the model from feeling too stale in the marketplace. But this time Audi has kept the visual changes to a minimum. There are new wheels and a new interior, as well as redesigned front and rear fascias, although the changes are quite subtle. Instead, there's been a comprehensive reengineering effort under the skin.

    Perhaps not quite as comprehensive as the Polestar 2 refresh— which swapped front-wheel drive for rear —but there are now new motors and a new battery pack, which bring with them increased range, a reduced 0–60 mph time, and even faster fast-charging. Audi says it has also worked on the driving dynamics, including adding the same active suspension system we recently experienced in the Porsche Panamera.

    As before, the e-tron GT comes in two specifications, but now the base model is the $125,500 S e-tron GT. This now offers 670 hp (500 kW), a 148 hp (110 kW) improvement on last year's model . That drops the 0–60 mph time from 4 seconds down to 3.3, but the 51-mile ( 82 km) increase to its range—now 300 miles (482 km) on a single charge—is probably going to be the most enticing improvement for potential buyers. That's courtesy of a new 105 kWh (gross, 97 kWh usable) battery.

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      Honda will sell off historic racing parts, including bits of Senna’s V10

      news.movim.eu / ArsTechnica • 2 April • 1 minute

    Honda's motorsport division must be doing some spring cleaning. Today, the Honda Racing Corporation announced that it's getting into the memorabilia business, offering up parts and even whole vehicles for fans and collectors. And to kick things off, it's going to auction some components from the RA100E V10 engines that powered the McLaren Honda MP4/5Bs of Ayrton Senna and Gerhard Berger to both F1 titles in 1990.

    "We aim to make this a valuable business that allows fans who love F1, MotoGP and various other races to share in the history of Honda's challenges in racing since the 1950s," said Koi Watanabe, president of HRC, "including our fans to own a part of Honda's racing history is not intended to be a one-time endeavor, but rather a continuous business that we will nurture and grow."

    The bits from Senna's and Berger's V10s will go up for auction at Monterey Car Week later this year, and the lots will include some of the parts seen in the photo above: cam covers, camshafts, pistons, and conrods, with a certificate of authenticity and a display case. And HRC is going through its collections to see what else it might part with, including "heritage machines and parts" from IndyCar, and "significant racing motorcycles."

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      Commercial fusion power companies moving toward test systems

      news.movim.eu / ArsTechnica • 1 April • 1 minute

    There are a remarkable number of commercial fusion power startups, considering that it's a technology that's built a reputation for being perpetually beyond the horizon. Many of them focus on radically new technologies for heating and compressing plasmas, or fusing unusual combinations of isotopes. These technologies are often difficult to evaluate—they can clearly generate hot plasmas, but it's tough to determine whether they can get hot enough, often enough to produce usable amounts of power.

    On the other end of the spectrum are a handful of companies that are trying to commercialize designs that have been extensively studied in the academic world. And there have been some interesting signs of progress here. Recently, Commonwealth Fusion, which is building a demonstration tokamak in Massachussets, started construction of the cooling system that will keep its magnets superconducting. And two companies that are hoping to build a stellarator did some important validation of their concepts.

    Doing donuts

    A tokamak is a donut-shaped fusion chamber that relies on intense magnetic fields to compress and control the plasma within it. A number of tokamaks have been built over the years, but the big one that is expected to produce more energy than required to run it, ITER , has faced many delays and now isn't expected to achieve its potential until the 2040s . Back in 2015, however, some physicists calculated that high-temperature superconductors would allow ITER-style performance in a far smaller and easier-to-build package. That idea was commercialized as Commonwealth Fusion .

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      “Chaos” at state health agencies after US illegally axed grants, lawsuit says

      news.movim.eu / ArsTechnica • 1 April

    Nearly half of US states sued the federal government and Secretary of Health and Human Services Robert F. Kennedy Jr. today in a bid to halt the termination of $11 billion in public health grants. The lawsuit was filed by 23 states and the District of Columbia.

    "The grant terminations, which came with no warning or legally valid explanation, have quickly caused chaos for state health agencies that continue to rely on these critical funds for a wide range of urgent public health needs such as infectious disease management, fortifying emergency preparedness, providing mental health and substance abuse services, and modernizing public health infrastructure," said a press release issued by Colorado Attorney General Phil Weiser.

    The litigation is led by Colorado, California, Minnesota, Rhode Island, and Washington. The other plaintiffs are Arizona, Connecticut, Delaware, the District of Columbia, Hawaii, Illinois, Kentucky, Maine, Maryland, Massachusetts, Michigan, Nevada, New Jersey, New Mexico, New York, North Carolina, Oregon, Pennsylvania, and Wisconsin.

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      Google Fi users on iPhone finally get RCS messaging

      news.movim.eu / ArsTechnica • 1 April • 1 minute

    Apple spent years ignoring RCS, allowing iPhones to offer a degraded messaging experience with Android users. This made Android folks unwelcome in many a group chat, but Apple finally started rectifying this issue last year with the addition of RCS support in iOS. It has been a slow rollout, though, with Google's mobile service only now getting support.

    While Apple supports RCS messaging on iPhones now, it has not exactly been enthusiastic about it. Anyone using Google Fi on an iPhone was left in the lurch even after Apple changed course. The first RCS update rolled out in iOS 18 last fall, but it only supported postpaid plans on the big three carriers. Everyone else was left waiting, including Google Fi, as confirmed to Ars last year. It was a suitably amusing outcome, considering Google is largely responsible for reviving the RCS standard and runs the Jibe back-end servers through which many iPhone RCS messages flow.

    Slowly but surely, Apple is making good on its promises to enable RCS. The company released iOS 18.4 this week , and hiding amid the control center tweaks and priority notifications is support for RCS on Google Fi and other T-Mobile MVNOs. Some users spotted this feature in the recent beta releases, but the servers that handle RCS for Google's mobile service were not yet connectable. With the final release, Google has confirmed that RCS is ready at last.

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      What we’re expecting from Nintendo’s Switch 2 announcement Wednesday

      news.movim.eu / ArsTechnica • 1 April

    With its planned Switch 2 Direct presentation scheduled for Wednesday morning , Nintendo is set to finally fully pull back the curtain on a console we've been speculating about for years now . We'll have plenty of reporting and analysis of whatever Nintendo announces in the days to come. In the meantime, though, we thought it would be fun to put down a marker on some of the key announcements we expect Nintendo to make tomorrow.

    Rather than limiting ourselves to a single prediction, though, we've broken things down into increasingly outlandish categories of "Likely," "Possible," and "Implausible." Consider this an exercise in expectation-setting for one of the most important moments in Nintendo's recent history, and be sure to let us know what you think will happen in the comments section below.

    Price

    Yen per US dollar, charted. Credit: MacroTrends

    Likely: A $399 MSRP would reflect some of the eight years of inflation-related erosion that Nintendo has seen in the ( seemingly unmovable ) $299 price of the original Switch. That price point would also put the Switch 2 at rough parity with the market-proven price point of the (older, non-portable) Xbox Series X and PS5.

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      How a 1980s Atari creator with cystic fibrosis crafted a story of salmon survival

      news.movim.eu / ArsTechnica • 1 April

    In 1982, while most game developers were busy with space invaders and maze ghosts, Bill Williams created something far more profound: a game about swimming upstream against impossible odds. Salmon Run for the Atari 800 served as a powerful metaphor for life itself, one that resonates even more deeply when you learn about the creator's own struggles with cystic fibrosis.

    As a kid growing up in the 1980s with an Atari 800 home computer , I discovered this hidden gem in our family's game collection, and it soon became a favorite. What struck me most—and what still amazes me today—was its incredible audio design, creating water sounds that seemed impossible for 8-bit hardware. But Salmon Run was about far more than impressive audio.

    In the game, you play as Sam the Salmon, swimming upriver to spawn with a female salmon waiting upstream. You control your speed while dodging obstacles like rocks, waterfalls, and riverbanks, moving left to right and leaping from the water. And predators—bears, fishermen, and birds—are constantly trying to eat you.

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      Satisfactory now has controller support, so there’s no excuse for your bad lines

      news.movim.eu / ArsTechnica • 1 April • 1 minute

    Satisfactory starts out as a game you play, then becomes a way you think . The only way I have been able to keep the ridiculous factory simulation from eating an even-more-unhealthy amount of my time was the game's keyboard-and-mouse dependency. But the work, it has found me—on my couch, on a trip, wherever one might game, really.

    In a 1.1 release on Satisfactory 's Experimental branch, there are lots of new things , but the biggest new thing is a controller scheme. Xbox and DualSense are officially supported, though anyone playing on Steam can likely tweak their way to something that works on other pads. With this, the game becomes far more playable for those playing on a couch, on a portable gaming PC like the Steam Deck, or over household or remote streaming. It also paves the way for the game's console release, which is currently slated for sometime in 2025.

    Coffee Stain Studios reviews the contents of its Experimental branch 1.1 update.

    Satisfactory seems like an unlikely candidate for controller support, let alone consoles. It's a game where you do a lot of three-dimensional thinking, putting machines and conveyer belts and power lines in just the right places, either because you need to or it just feels proper. How would it feel to select, rotate, place, and connect everything using a controller? Have I just forgotten that Minecraft, and first-person games as a whole, probably seemed similarly desk-bound at one time? I grabbed an Xbox Wireless controller, strapped on my biofuel-powered jetpack, and gave a reduced number of inputs a shot.

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